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Sea of solitude ign
Sea of solitude ign








At least in terms of how it tells its story.Īs for the gameplay itself, there's definitely something there. There's some heavy stuff here, but it's not enough just to be heavy, it also has to be interesting – and we found Sea of Solitude disappointing in that regard. It’s just so very familiar in its tale of clumsy and obvious symbolism, with drip-fed details that really don’t conjure up any kind of resonance. It pushes its story but doesn’t marry it brilliantly with the mechanics, so we often felt as though we were playing an enjoyable platformer that constantly talked as us to very little effect. Indeed, we hate to say it, but we didn’t get a lot out of Sea of Solitude as a narrative experience. And it really is stunningly attractive, even in handheld mode – the gorgeous architecture married with the constantly rising and falling ebb and flow of the water lends it an aesthetic quite unlike anything else, raising the proceedings above the level of its unfortunately rather generic and meandering story. It’s concerning, then, that also just like real life (in a few years’ time), the ocean seems to cover 90% of Sea of Solitude’s beautifully-realised world. Just like in real life, the ocean here contains a gigantic supernatural monster that wants nothing more than to scoop you up into its enormous mouth and consume you, crunching your bones between its teeth. Great news for us enthusiasts – Sea of Solitude has a pretty significant amount of boating action. Cars, planes and humans are cool and all, but boats? They really float our… what was it again?

sea of solitude ign sea of solitude ign sea of solitude ign

It was the best part of Assassin’s Creed: Black Flag, formed the pulse-pounding backbone of Hydro Thunder, and it’s everyone’s favourite bit in The Legend of Zelda: The Wind Waker. There are simply not enough games where you get to ride around in a boat. Captured on Nintendo Switch (Handheld/Undocked)










Sea of solitude ign