

It does not include normally wild animals like wolves, bears, snakes, and so on. These animals include horses, dogs, and some birds of prey. The Beast Broken - The shaman breaks the wild spirit of a single nearby animal (that can be domesticated).Shortly after, the storm subsides and the trees fall into their usual slumber. Powerful winds blow through the trees, hurling a storm of branches and leaves at anyone caught within the wood, or who is within 24 yards of the affected area. Awakening the Wood - On casting this spell, a circular area of woodland 48 yards across comes to life with the power of Amber magic.When the spell wears off the victim returns to normal, remembering none of the "lost" period of time. The entranced individual cannot be moved or harmed in any way. They will fall into a rigid trance, and their body slowly turns to transparent amber. The Amber Trance - The Amber Trance mesmerizes a single individual.Amber Talons - The caster's nails grow into cruel amber talons.Seizing hard upon the spear's translucent shaft, he hurls it at the foe with uncanny accuracy. The Amber Spear - Sounding a gnarled horn, the wizard summons a glowing amber spear of pure Ghur.The Lore of Beasts, also known as Amber Magic, totem-calling and shapeshifting, is the set of magic spells that drink from the wild Brown Wind of Magic called Ghur. It is a world of survival only for the fittest where every creature has its place as predator or prey.Īmber Magisters are said to be able to merge their spirits with those of animals and go on vision-quests to learn more about themselves, the land, the ways of the spirits and how they can be pacified or bound to service. The world through the eyes of an Amber Magister is a hard one, where the spirits of all living things must compete to live. Their world vision is an animistic one, where every living thing, every plant, every animal and insect, and even the soil itself, has its own independent, living spirit. The Amber Brotherhood uses the Brown Wind to call upon the power of the wild spirits of nature. Amber Wizards are said to be able to shape-shift, travelling on the paws or wings of wild creatures and birds if they so desire.Īmber wizards are also able to communicate with beasts, or even summon them to battle.

Amber Magisters can also call upon the attributes of various spirits of the wild and are able to summon the strength of the bear, the swiftness of the hare, the eyesight of an eagle, and the heightened senses of smell and hearing of the wolf. Ghur's Magisters have embraced the savage Brown Wind of Magic, allowing them to have control over all manner of wild beasts and even communicate with them. This is reflected in the misanthropic ways of the Amber Wizards - shunning all civilisation for the wild mountains and moors, where the Wind of Ghur blows free. Ghur is attracted to animals and wild places in equal measure, retreating from the ordered existence of Man and his cities. It is known as a savage Wind of Magic, the antithesis of civilisation and domestication, as primal and unreasoning as it is devoid of malice. In strange shamanic rites, these Magisters can call Ghur into their bodies, allowing it to shape them into wolves and ravens, clawed savages and gentle horse whisperers. Ghur is used by the feral Human wizards of the Amber Order, also known as " shamans," to shape spells of beastcraft and communion with the creatures of the wild. Ghur, also called Garrack, Ghurrag Gur-maan, the Lore of Beasts, and the Eighth Lore, is the Brown Wind of Magic, which is the manifestation within the Aethyr of the wild and bestial spirit of the mortal world and its animal inhabitants. Icon of Ghur and the Amber Order of wizards who wield it.
