

Most significantly, it changes the speed and scale of the game's units so that they're smaller and so that maps feel consequently larger. There's a good bet that, four years after release, your computer can run vanilla SupCom 2 without breaking a sweat. Some of the changes SupCom 2 made were designed to bring in new players - the introduction of a tech tree with routes through it unlocked via research points simplifies the game in a way that arguably makes it more fun, as the game's best units can be reached in 15-20 minutes instead of 45-minutes or not at all.īut other changes were made because the game had to run on consoles, and the consoles of the time weren't powerful enough to run Supreme Commander 1's absurdly vast maps or absurdly complex AI calculations. Its expansion, Forged Alliance, is my favourite strategy game. The original game had far larger maps, greater unit counts, and a more complicated economy system that was more flexible and less forgiving.
#SUPREME COMMANDER 2 UNITS DOWNLOAD SERIES#
SupCom 2 was my entry point to the series and I love it, but I graduated from there to Supreme Commander 1. Except that it was a child's game compared to the original.


It requires quick decisions, if you're going to walk a path through its research trees as efficiently as possible and reach its game-ending, sun-blocking experimental units. It requires a lot of multi-tasking, if you're going to deal with battles at your base, on the frontlines, at sea, on land and in the air. It requires high actions-per-minute if you're to expand your base to match or beat the economic expansion of your opponent, be they human or AI. Supreme Commander 2 is a frantic, mentally taxing game.
#SUPREME COMMANDER 2 UNITS DOWNLOAD MOD#
Wish Gas Powered's robotic RTS sequel had been more in-line with its predecessor? This is the mod for you. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. I'm telling you this now because it seems like a worthwhile lesson if you're going to attempt modding beyond the safe boundaries of the Steam Workshop sometimes it requires patience, sometimes it creates nothing but frustration. Then I couldn't get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I had great plans to write about "kitchen sink" mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. This is not the mod I intended to write about when the day began.
